Featured Sequence
The Ball of Ingeborga
A passage into Hyperborea — where music, ritual and movement begin to dissolve the visible world.
An original animated film
One life. Fifty years of history. Somewhere between reality and myth.
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The Film
BALLADA follows the life of Jan Kłos — born Hans Kloss in 1930 — through fifty years in which borders, ideologies and identities are repeatedly rewritten around him.
His childhood begins in German Pomerania under the Third Reich. By the end of the war, Hans Kloss crosses a collapsing front and emerges on the other side as Jan Kłos — a young man who must learn a new language, a new country and, almost overnight, a new version of himself.
In post-war Poland he becomes a gifted mechanic and motorcycle rider: a provincial hero capable of repairing almost any machine. History keeps pulling him into its machinery — Stalinist spectacle, propaganda, travelling amusement parks, political rituals, atomic dreams, Berlin, surveillance and the absurd theatre of everyday life.
His motorcycle remains the one constant. It carries him through fields, villages, cities, borders, escapes, performances and successive versions of the twentieth century.
But BALLADA is not only a story about history.
Another world has accompanied Jan since birth. His mysterious ancestor Ingeborga knows that beneath politics, accidents and human decisions lies something older: the forgotten world of Hyperborea.
Its songs, rituals and apparently absurd incantations gradually reveal themselves as fragments of another language — one describing forces that may govern coincidence, fate and the hidden order beneath everyday life.
History changes his country.
History changes his name.
History tells him who he is supposed to be.
Jan keeps trying to discover who he actually is.
02
The Idea
BALLADA looks at the twentieth century through one human life — fragile, intimate, absurd and constantly exposed to forces far larger than itself.
The film grows from the cultural borderland of Western Pomerania, where German memory, post-war migration and contemporary Polish identity remain present in the same landscape.
In BALLADA, history is not experienced as a sequence of dates. It enters through changed names, private decisions, accidents, desire, fear and coincidence.
Memory follows the same logic. It returns, distorts and connects distant moments. A provincial life can contain the history of a continent, while a single gesture, object or place can carry the trace of something much larger.
“The past is never black and white.”
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Moving Image
Selected moving-image studies from BALLADA — exploring performance, rhythm, atmosphere and the transition between reality and myth.
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Hyperborea
Beyond the visible world of BALLADA lies Hyperborea — a place governed by another logic.
Its creatures, songs and rituals exist somewhere between dream, memory and ancient cosmology. Their songs do not merely accompany the story: they speak about the invisible laws shaping human fate.
Creature Study 01
Creature Study 02
Creature Study 03
05
The World
Towns, workshops, roads, factories, forests, railway stations and places that exist only after reality begins to shift.
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Characters
A human world populated by lovers, workers, dreamers, bureaucrats, thieves, directors, mechanics, strangers and witnesses.
Jan Kłos
Maryśka
Ingeborga
Cyklon
Women of BALLADA
Selected characters









Men of BALLADA
Selected characters









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Music
Music is conceived as a narrative layer of the film, carrying historical time, memory and myth.
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A song from another order of reality.
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A song shaped by the atmosphere of its historical moment.
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Experimental electronic sound and cosmic unease.
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Visual Language
01
Selective, irregular and expressive.
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Watercolour fields and uneven colour.
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Paper and physical traces remain visible.
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Grotesque anatomy and controlled asymmetry.
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Cinematic Language
Narrative Structure
Motif → Return → Echo → Fracture → Zoom → Return
BALLADA is built through recurrence. Images, sounds, gestures and objects return across decades, but each repetition changes their meaning. Memory does not repeat history faithfully — it transforms it.
Scenes are shaped by visual and musical time.
Space becomes part of character and narration.
Reality can shift into memory, myth or absurdity.
Meaning often appears before it is explained.
10
Director's Vision
History is real.
Memory is unreliable.
Myth may be more truthful than either.
I do not want to reconstruct history. I want to enter it through one human life.
BALLADA is built around a simple conviction: history does not happen to nations, systems or dates. It happens to individual people. It enters their homes, changes their names, rearranges their identities, distorts their memories and leaves traces that remain long after political systems disappear.
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Key Creative Team
BALLADA is developed and produced by Resko Web Factory, bringing together directing, writing, animation, music and production within one integrated creative process.
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Development
BALLADA is developed as an interconnected creative system. Story, visual language, movement, sound and production strategy evolve together, allowing artistic decisions to be tested, refined and progressively locked before full-scale animation.
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Production Approach
The production model is iterative by design. Each stage resolves a different layer of the film before the next one expands it: narrative structure, visual identity, performance, cinematic movement, timing and sound.
This approach allows BALLADA to preserve an experimental, handmade visual character while maintaining a structured and repeatable production process.
13
Beyond the Screen
Western Pomerania is not simply the setting of BALLADA. It is one of its protagonists.
The film grows from a region in which borders, languages, names and identities have repeatedly changed. German memory, post-war migration and contemporary Polish identity remain visible in the same landscape.
The questions explored through Jan Kłos therefore continue beyond the screen: who belongs to a place, how a place remembers, and what survives when official versions of history disappear.
Through the Magiczne Resko project, animation, local history, mythology, narrative tourism and regional education become part of the same creative practice.
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Beyond Film
BALLADA is not being developed in isolation. It grows from a broader practice connecting film, local history, mythology, place and regional identity.
Polskie Towarzystwo Turystyczno-Krajoznawcze
In September 2026, the creative practice from which BALLADA has emerged will be presented in Warsaw during the national PTTK conference devoted to regional education, identity and the social role of discovering and interpreting place.
Conference Presentation
A case study of the Magiczne Resko project.
Dorota Grolewska · Krzysztof Petelczyc
Magiczne Resko has developed over several years as a living narrative environment combining animation, local history, mythology, performance, education and digital forms.
BALLADA extends this practice into cinema. The film takes the same landscape of Western Pomerania — shaped by changing borders, German memory, post-war migration and contemporary Polish identity — and transforms it into a personal story spanning fifty years of European history.
For this reason, the regional dimension of BALLADA is not decorative background. It is part of the film's subject, its visual memory and its wider cultural life beyond the screen.
Film → Place → Memory → Identity → Education